Programm
Special
Guest
Armin
Medosch, Telepolis, London: "New Work in the Networks", a
short report on the local cyberscene in London
Podium
discussion
Klaus
Jens, Eidos (Tomb Raider/ Lara
Croft u.a.), Hamburg
Andreas
Lange, Computerspielemuseum
Berlin
Uta
Kapp, Terratools (Urban Assault),
Potsdam-Babelsberg
Jörg
Koch, Echtzeithistoriker, Berlin <koch@well.com>
Moderation
Pit Schultz and Thorsten
Schilling, mikro e.V.
Video
Natural Born Digital,
Gusztav Hamos / Katja Pratschke, D 1998
Ambient
Video
Cornelia
Sollfrank, Video Edit of Games
Daniel
Pflumm, Arkade Variationen
Audio
DJ pole, Berlin (SuperMario
Rap and Game-Musik)
RealVideo
Modem
-- ISDN
Game - Demos (fortlaufend)
Im Foyer sind Konsolen aufgebaut,
an denen verschiedene Spiele gespielt werden können, in der Lounge
gibt es die Möglichkeit, über einen Beam Spielsequenzen vorzustellen.
Neben "Tomb Raider" und "Urban
Assault" z.B. Vorstellung Mine Storm auf Vectrex (1982), einem der kuriosesten
Geräte in der Videospiel- geschichte; ein "PONG"- Clone, erstes kommer-
ziell erfolgreiches Videospiel (1972); Donkey Kong auf ColecoVision (1982),
erstes Jump 'n run Spiel; WipeOut auf Playstation mit Photek's D'n'Bass
Sound; MAME, frei verfügbare Arcade- Emulatoren im Einsatz u.a.
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mikro.lounge
#3: Gamez!
<http://www.mikro-berlin.org/Events/19980506E.html>
WMF, Johannisstr. 20, Berlin-Mitte
Wednesday, 6. Mai 1998, 20:00 Uhr
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deutsch |
The third mikro.lounge was
introduced with the video "Natural Born Digital" by Gustav Hamos and Katja
Pratschke, a documentary with the virtual human self-image as a central
theme and with the digital popstar Kyoko Date and popular role-playing
as concrete examples.
Armin Medosch then reported
on the digital scene in London. In particular, he focused on the London
equivalent of mikro, the Digital Salon. The main difference seems to been
in the greater role played by commercial media companies in the digital
discourse in London. For several years, Armin Medosch has worked for the
Munich publishing house Heise Verlag and is one of the editors of Telepolis
as well as a former founding member of the cultural ship "Stubnitz."
The
panel for the evening primarily addressed the commercial aspects of the
scene in Germany, and in particular, the German computer game industry.
Klaus Jens introduced the company Eidos and its production methods. He
also presented a few games distributed by Eidos such as "Tomb Raider."
His presentation above all made clear the marketing reasons for the rarity
of new ideas for games.
Uta
Kapp of Terratools used the evening to issue a call for
potential new
ideas, and in particular, for games for girls. She also presented the new
product "Urban Assault," developed by a group of young people in her company.
Andreas Lange then presented
the Computerspielemuseum, the first museum for
computer games in the world. He argued that video games are just as much
a cultural good as books. Jörg Koch then tried to highlight the cultural
dimensions of the games market with critical questions.
On
this particular evening, antique games were on display in the foyer of
the WMF, on loan from the Computerspielemuseum. Among them was the amazing
classic "Mine Storm" installed on an original Vectra computer.
There were several questions
from the audience, but not all of them were satisfactorily
answered by the panelists. Or, in the words of one critic of the mikro.lounge:
"One may not expect the Ferrari style of a John Romero of ID (Quake), but
does the German game industry have to make do with the senile temperament
of a small town bank teller? Questions were ignored and no one wanted to
see past their own limited horizons. Instead, they preferred to lean on
their Teutonic game marketing. But it was Uta Kapp of Terratools who topped
it all. Question from the audience: 'What specifically about games can
there be for girls?' -- 'Different themes.' -- 'For example?' -- 'We're
working on an astrological game.' Before the local geekgrrls could take
their revenge, the discussion was over and the demos for the new games
from Terratools and Eidos were shown. Games with names like 'Urban Assault'
-- does anything else really need to be said?" [ryouri@billund5000.com]
Music for the evening came
courtesy of DJ pole, Berlin, while ambient videos edited from games and
the arcades by Cornelia Sollfrank and Daniel Pflumm were well received.
After the podium discussion, the debate was carried on at the bar.
[J.L.]
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